Advanced post-production
3D & VFX
Original environments, built and rendered for the screen.
I work on 3D and VFX from look development through final render, for filmmakers and advertisers. That includes rendering for photorealism, art direction, environment building, lighting, camera work, rigging, and animation.
I also teach this work, including virtual production with motion capture and camera tracking.
Environments and look development
- Original 3D modeling and texturing
- Environment building and scene assembly
- Photoreal CGI
- Art direction
Animation and rigging
- Character rigging
- Unreal Engine Control Rig
- 3D animation
- Camera animation
Lighting and rendering
- Cinematic lighting
- Unreal Engine Lumen and Nanite
- Movie Render Queue
- Niagara effects
- Blender rendering
Compositing and VFX
- Nuke and NukeX
- Green-screen keying and integration
- After Effects compositing
- Final finishing
Virtual production
- Real-time production
- On-set live compositing
- Motion capture with OptiTrack and Rokoko
- Mo-Sys camera tracking
Supervision and pipeline
- VFX supervision
- Pipeline development
- Technical feasibility
- Coordinating 3D artists and lighting
Archangel
VFX Supervisor on a science-fiction universe created, written, and directed by Hollywood screenwriter David Bourla, in his directorial debut. The project is still in progress. I created and led the entire CG pipeline, managing a team of 3D modelers and a lighting director. David films the live-action parts on a set he constructed.
Blender
Modeled original assets and worked from existing ones. Rigged and animated the spaceships, then baked and edited their materials for export to Unreal Engine.
Unreal Engine
Built space scenes and alien planet landscapes, with weather systems. Created custom spaceship and camera animation, all in Sequencer.
Rokoko Studio
Captured motion for some of the characters in the scenes.
Nuke
Added camera distortion, worked with EXR layers to make the renders look real, and handled green-screen compositing.
Below: look-development renders for the project's photoreal environments.
Immersive environments
CG photorealism
Character rigging
Control rig demo
Deer control rig
Marketing and advertising
3D animated logo
Original 3D modeling, animation, and editing
3D animated logo
Original modeling, animation, and editing
CGI TV intro, clip
Original motion graphics
Industry-standard software
